Nimble
No more D&D slog. This lightweight 5e ruleset fixes common player and DM frustrations & gives INTERESTING, tactical, options, speeding up combat and play.
Nimble is a set of light rules for 5e, that you can use to vastly speed up combat, increase interesting & meaningful choices for players & DMs, and minimize time spent waiting and doing tedious bookkeeping.
The best part is that you can easily slot it into your game tonight, and try them out. Nimble works with all existing classes, subclasses as well as whatever adventure module you’re already playing; or start a new campaign with them and get a more full Nimble experience. The rules are modular, take what you like, leave out what you don’t.
It’s still the same 5e you know and love, just BETTER. Less waiting, more player and DM agency, more tactical decisions without needless complexity or fiddly bookkeeping. It’s Nimble.
What’s inside
Speed Up Combat
“I got 15…what do I add to that?”
5 Heroic Reactions
“Of course I’m not MOVING, I’ll get hit!”
FAST Initiative
“…almost done, I promise… who got 5 to 10? ”
Fix Long Rests
“My arm fell off. Let’s take a nap in this spooky dungeon!”
Fix Armor Class
“Is that 15 to hit or 15 for damage…”
Dramatic Deaths
“Heroes do not go gently into that good night.”
Fix Spell Slots
“Use my only 5th level spell slot…are you crazy? I MIGHT NEED IT LATER!”
More Tactics!
“Can I have his bonus action? He didn’t use it.”