Nimble

No more D&D slog. This lightweight 5e ruleset fixes common player and DM frustrations & gives INTERESTING, tactical, options, speeding up combat and play. 

Nimble is a set of light rules for 5e, that you can use to vastly speed up combat, increase interesting & meaningful choices for players & DMs, and minimize time spent waiting and doing tedious bookkeeping.

The best part is that you can easily slot it into your game tonight, and try them out. Nimble works with all existing classes, subclasses as well as whatever adventure module you’re already playing; or start a new campaign with them and get a more full Nimble experience. The rules are modular, take what you like, leave out what you don’t.

 

It’s still the same 5e you know and love, just BETTER. Less waiting, more player and DM agency, more tactical decisions without needless complexity or fiddly bookkeeping. It’s Nimble.

What’s inside

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Speed Up Combat

“I got 15…what do I add to that?”

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5 Heroic Reactions

“Of course I’m not MOVING, I’ll get hit!”

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FAST Initiative

“…almost done, I promise… who got 5 to 10? ”

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Fix Long Rests

“My arm fell off. Let’s take a nap in this spooky dungeon!”

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Fix Armor Class

“Is that 15 to hit or 15 for damage…”

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Dramatic Deaths

“Heroes do not go gently into that good night.”

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Fix Spell Slots

“Use my only 5th level spell slot…are you crazy? I MIGHT NEED IT LATER!”

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More Tactics!

“Can I have his bonus action? He didn’t use it.”

What people are saying

It is wonderful to see that your rules change so much of the game momentum while also being able to keep using all the D&D collection with minimal modifications, in particular all the foes and monsters stats. Hats off to you, really well done.

I really do like this new combat system. A big problem my games and especially my one shots is that I sometimes make them a little too packed with content sometimes and it's not that my table doesn't like them it's that we never have enough time in one setting to get to them all, and I'm really excited that this will cut down on a lot of time that get's eaten away by a lot of 5e's bloat. Plus I can see just how much more fun and interesting this make fights.

To be clear: this is one of the most exciting combat narrations I've heard and I can feel how quick and smooth it would run at the table.

It definitely fixes combat and rests in a really interesting way.

I can't wait to bring these rules to my table, honestly.

a big reason I'm wanting to get into Nimble is for my oneshots. I tend to make my oneshots more involved and have more meat and story to latch onto instead of just being "content". But the combat has always made it go really slow and several times we didn't get to finish because we ran out of time. (we would also be so close too, it was literally that the combat took to much time)

Nimble is great because it helps feels strategic. I've been looking for something like this for a while

I like the COMBAT... no more going back and forth.... just fight then story telling

I liked how quick the turns went and removed a lot of headaches I normally have to midigate.

I run a 16th+ level west march game who players have access to basically everything. I know how unbalanced 5e can be. Especially with plenty of magic items. Really love what's been shown here and hope it helps streamline the combat without harming the already delicate "balance" between high vs low play or martial vs spellcaster dynamics.

So I just recently discovered Nimble and from what I’ve seen I’ve fallen in love. It makes me want to run games in the dnd landscape again.

Honestly? Combat is one of those things I want to run all the time as a DM but it just takes like, 3 of the 4 hours of the sessionThis seems like it'll fix that

Really looking forward to using nimble (DM of 6 years) and I am super excited to show my players! (love doing cool stuff in combat)

Honestly, loving how everything is so far. I've always wanted to run really frequent combat in my campaigns, but it's always taken up so much time, and Nimble seems like it'll fix that issue entirely. Well worth the money.

This system is just so good.

just wanted to say that I REALLY like the Dying rules and it alone convinced me to back Nimble 😀

one of the biggest recommendations of the system: it makes magic items potentially way more interesting and less gonzo

Currently I'm running LMoP with my boys and their friends. They're almost all brand new to D&D and combat takes an hour. Anything that will spark their imagination, speed things up, and stay fair is exciting.

I love the weapon system allowing more than 6 weapons to be, like, functional is really great.

I just wanted to say how excited I am about this concept and project. Been playing 5E for almost 2 years (just finished the world's longest Water Deep Dragon Heist campaign with 8 players; I was NOT the DM) and that campaign is the reason this appeals to me. So so much slog in combat with 8 players. This seems like a breath of fresh air, and hopefully a way to get newer players into 5E on pen-and-paper.

I do enjoy strategic combat, but not having to wait 30 minutes for my turn to come back around can only make it better.

I have a session tomorrow and am dyin to try this!

I ran some combat for both a 1st level party and an 11th level party and both times the majority of players thought it was fantastic. the 11th level only took about 40 minutes so it definitely streamlined how fast some it can be (which is the whole point so mission success)

Initiative was the smoothest aspect. Everyone had their turn ready to go every round. felt heroic...went over very well...felt very heroic

Ran a group of 3 through the first bit of Sunless Citadel, Nimble flavor. First time for all of us. I really like the changes, with faster more fluid combat as a highlight.

Oh yea, it's friggin great and so much faster

did my first fight with the Nimble combat mechanics - *&^#&^@!, it has never been smoother, genuinely so much more fun