New Monster Group: GIANTS!
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Hey everyone!
I've got a HUGE (pun intended 🙃) monster group for you today: GIANTS. I'm still waiting on art for some of the other giants (fire, frost & stone art is in progress) but I wanted to share what I've got so far for these big baddies.
I'm trying out some new mechanics where these big guys are not quite legendary, but neither should they be considered "regular." So each will have an ability that triggers when they are bloodied to give them a bit more unpredictability and tide-shifting challenge (except for the lowly hill giant).
Each also will have allies they are known to fight along side, unique quests, as well as special loot that only they can drop. I'm really excited about the cool lore twists these guys have as well as the unique abilities they have and challenges they provide in combat.
From the hill giant's Punt, that can kick a hero far away, right into the middle of a pack of bad guys!; or the cloud giant's special armor-ignoring ability: Rupture Lungs and tactical: Pawn in My Domain; to the Fire Giant's Cinder Armor and Flamestrike abilities. These guys have a lot of cool stuff going on, but they still remain easy for the GM to run but tactically challenging for the Heroes to fight against—they're going to NEED to change up their tactics and think differently with each of these guys, "bag of hit points" they definitely are NOT. 😅
As ever, feedback is very much welcome, and I thank you again for your continued support!
—Evan