Testing a new product for kids—Nimble: Hero Club
Share
Hey everyone, I've got something new today (we'll be back to our normal programming with the next update) pre-alpha rules for what I've been code naming "Kid Nimble."
The Working title is Nimble: Hero Club, and it's for 8–14 year old kids to play with their parents, middle school programs, libraries, etc. To introduce them (and their parents/teachers) to TTRPGs in a not boring way! (as well as a sneaky way to reinforce, reading, math, social skills, problem solving, etc.)
I recently ran a session (of regular Nimble) with my kids, and while they had a BLAST, and have been ITCHING to play again—they, frankly, understood maybe 20% of what was going on. It was all mostly above their heads. This aims to fix that.
The rules are most definitely not completely fleshed out, but what's here should be more than enough for someone who is already familiar with Nimble to run a quick 20–30 minute into session for some kiddos and see how they like it. I made a quick video explaining some of the thinking and design choices, one thing I'm keeping a close eye on is the level of complexity—I don't want it to be too oversimplified, nor too complicated.
I don't know that this will ever become a "real" product (and judging by the recent survey response, it likely shouldn't!), but I'd like it to be.
Thanks, as always for your continued support. I've got this out of my system for now, back to regular Nimble development, I'm still neck-deep into subclasses and will be releasing some here quite soon!
Check out the pre-alpha Hero Club rules and adventure now »
–Evan
1 comment
Looks great!
One thing that I’d like to see is a “starter set” that includes the core rules (maybe a soft cover version?) monster and spell cards and a combat map and small “campaign map” that has a smaller section of the map in the GMs kit or a DM screen and sell it for a more reasonable price ($40?)